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Answer by fil

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**Answer** add this C# script to your project: https://gist.github.com/2317063 (credits to [Dark Table][1]) on other C# script call SavWav.Save("myfile", myAudioClip); for example: public class audioRec : MonoBehaviour { AudioClip myAudioClip; void Start() {} void Update () {} void OnGUI() { if (GUI.Button(new Rect(10,10,60,50),"Record")) { myAudioClip = Microphone.Start ( null, false, 10, 44100 ); } if (GUI.Button(new Rect(10,70,60,50),"Save")) { SavWav.Save("myfile", myAudioClip); // audio.Play(); } } } It saves the .Wav file to some strange folder. to change that, open SavWav.cs file and change line 41 (var filepath = Path.Combine(Application.persistentDataPath, filename);) to: var filepath = Path.Combine(Application.dataPath, filename); hope it helps. credits to people on this post: http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem [1]: http://forum.unity3d.com/members/4397-Dark-Table

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